“The current surge in AI is concentrated in software, silicon and compute. The decisive factor is being settled right now, and the single most important thing ahead is the physical realisation of AI.”
Brian Chen · Country Manager, Greater China and Vietnam, Markforged
Over the past three years, capital and talent in AI have concentrated in three directions: models and software frameworks, semiconductor process and chip architecture, and data centre and compute infrastructure. The supply chains behind all three are comparatively mature, with established investment logic and valuation methods.
Physical AI demands a different capability. Where the output of artificial intelligence must exist in physical form — robot bodies, structural components, end effectors, sensor mounts — the rate of output is bounded by three constraints on the manufacturing side: manufacturability, iteration cycle, and supply chain maturity. None of the three has yet attracted industrial investment on a scale comparable to software.
Topology optimisation and generative design have entered production engineering workflows. Their outputs share a characteristic: non-intuitive geometry driven by material distribution efficiency — continuous surfaces, internal lattice structures, channels enclosed within the part. The mechanical efficiency of such geometry derives precisely from the fact that it does not follow the forming logic of subtractive manufacturing.
Subtractive processes carry a physical limit on tool access. Where an algorithmic result cannot be formed by existing processes, engineering teams typically revert to a machinable version, and the design benefit is discounted at the process stage. That discount is rarely quantified or recorded, and seldom appears in assessments of the return on AI adoption.
In robotics the discount shows up directly in performance. Structural mass is amplified by the lever arm into actuator load, and carries through to runtime and positioning accuracy. Light weight here is not a design preference but a specification requirement.
The marginal cost of software iteration approaches zero and version cycles run in days. Hardware does not behave that way: every change to a structural component requires redesign, requoting and revalidation, on cycles measured in weeks or months. The difference in cadence has limited effect during prototyping, but becomes the dominant bottleneck once scenario validation begins.
Take the target set in Shenzhen's plan: at least ten real scenarios in routine operation by the end of 2026. Each scenario presents different environmental conditions, and each corresponding mechanical adjustment constitutes a round of hardware feedback. Ten scenarios imply at least ten rounds of mechanical iteration, and the total schedule depends directly on the lead time for physical parts.
A published case from US robotics company Haddington Dynamics offers a quantified reference. The company moved most structural components of its Dexter arm to additive production, reducing part count from 800 to under 70 and shortening full assembly to within a day. The arm's motion accuracy requirement is 50 micrometres. According to published material, the complete carbon fibre structural redesign was finished roughly three weeks after the equipment was installed.

After the 2026 World Robot Conference, a broad assessment took hold: humanoid hardware is approaching maturity, and the remaining bottleneck is weak generalisation. The judgement holds at the algorithmic level, but requires a distinction at the manufacturing level.
Markforged's reading is that what has matured is the demonstration prototype, not the production supply chain. A mechanism a single engineering team can hand-build, and a mechanism produced at ten thousand units a year while holding motion accuracy unit by unit and supporting design revisions, are two different classes of engineering problem. The first turns on design and assembly capability; the second on the consistency and responsiveness of a supply chain.
The technical priorities in Shenzhen's plan offer a point of comparison. By naming humanoid robot bodies and self-sufficiency in core components as focus areas, the plan directs resources at physical manufacturing capability rather than model capability.
In August 2026 Taiwan's Chinese National Federation of Industries published its annual white paper under the theme “Turning Point.” Surveying 161 industry associations, it recorded labour shortage as the leading concern for a third consecutive year at 76.6%, with industrial transformation second at 75.7%, and recommended a review of policy weighted toward high technology at the expense of traditional industry.
Chen sees a direct correspondence between those figures and the industrial requirements of Physical AI. The capabilities physical realisation depends on — precision machining, structural component production, fixture and tooling supply, rapid changeover — are precisely what the region's machinery sector has built over decades. In positioning terms, machinery is not what artificial intelligence displaces; it is a necessary link in bringing Physical AI to volume.
He also states the precondition attached to that position: lead times must move from weeks to days, and the supply of non-standard parts from external outsourcing to on-site production. Until that is met, robotics companies will turn to suppliers who already meet it.
On labour shortage, the answer likewise does not sit on the supply side of labour. Raising output per existing worker depends on tooling and fixtures being available the same day, rather than queued behind external capacity.
“Industry discussion right now is heavily concentrated on AI-assisted design, design support and the applications that extend from them,” Chen says. “But the real challenge is the physical realisation of AI — turning software into hardware, turning the virtual into the physical.”
Markforged's industrial additive manufacturing systems are built around continuous fibre composites, enabling manufacturers to produce structurally capable mechanical components, fixtures and tooling, end effectors and line aids on their own floor. The FX10 and FX20 are positioned for production-level applications; the X7 and X7 FE for design validation and high-frequency iteration. The FX10 accepts a Metal Kit, switching between composite and metal printing on a single equipment platform.
What this changes is not how a single part is sourced, but the lag between a design change and a delivered physical part. Only when that lag compresses from weeks to days can the hardware iteration cycle align with the software cycle.
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